Package com.golden.gamedev.engine.jogl

Source Code of com.golden.gamedev.engine.jogl.JOGLFullScreenMode

/*
* Copyright (c) 2008 Golden T Studios.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
package com.golden.gamedev.engine.jogl;

// JFC
import java.awt.Component;
import java.awt.Dimension;
import java.awt.DisplayMode;
import java.awt.Frame;
import java.awt.Graphics2D;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.Image;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Comparator;

import net.java.games.jogl.GLCanvas;
import net.java.games.jogl.GLCapabilities;
import net.java.games.jogl.GLDrawableFactory;

import com.golden.gamedev.engine.BaseGraphics;
import com.golden.gamedev.engine.graphics.WindowExitListener;
import com.golden.gamedev.util.ImageUtil;

/**
* Graphics engine for OpenGL JOGL Full Screen Exclusive Environment (FSEM),
* <br>
* JOGL is available to download at <a href="https://jogl.dev.java.net/"
* target="_blank">https://jogl.dev.java.net/</a>.
* <p>
*
* Make sure the downloaded library is included into your game classpath before
* using this graphics engine.
* <p>
*
* <b>Note: GTGE is not associated in any way with JOGL, this class is only
* interfacing JOGL to be used in GTGE. <br>
* This class is created and has been tested to be working properly using
* <em>JOGL v1.1b-08</em>.</b>
* <p>
*
* Use {@link com.golden.gamedev.OpenGLGameLoader} to load the game in OpenGL
* JOGL graphics engine environment.
*
* @see com.golden.gamedev.OpenGLGameLoader
* @see <a href="https://jogl.dev.java.net/" target="_blank">JOGL official site</a>
*/
public class JOGLFullScreenMode implements BaseGraphics, Comparator {
 
  /** ************************ HARDWARE DEVICE ******************************** */
 
  /**
   * Graphics device that constructs this graphics engine.
   */
  public static final GraphicsDevice DEVICE = GraphicsEnvironment
          .getLocalGraphicsEnvironment().getDefaultScreenDevice();
 
  /**
   * Graphics configuration that creates this graphics engine.
   */
  public static final GraphicsConfiguration CONFIG = JOGLFullScreenMode.DEVICE
          .getDefaultConfiguration();
 
  /** *************************** AWT COMPONENT ******************************* */
 
  private Frame frame;
  private Dimension size;
 
  /** *************************** JOGL COMPONENT ****************************** */
 
  private GLCanvas canvas;
 
  /** *************************** JOGL RENDERER ******************************* */
 
  private JOGLRenderer renderer;
 
  /** ************************************************************************* */
  /** ***************************** CONSTRUCTOR ******************************* */
  /** ************************************************************************* */
 
  /**
   * Creates new instance of Windowed Graphics Engine with specified size, and
   * bufferstrategy.
   */
  public JOGLFullScreenMode(Dimension d, boolean vsync) {
    this.size = d;
   
    // checking for FSEM hardware support
    if (!JOGLFullScreenMode.DEVICE.isFullScreenSupported()) {
      throw new RuntimeException(
              "Full Screen Exclusive Mode is not supported");
    }
   
    // setting up the game frame
    this.frame = new Frame("Golden T Game Engine",
            JOGLFullScreenMode.CONFIG);
   
    try {
      // set frame icon
      this.frame.setIconImage(ImageUtil.getImage(WindowExitListener.class
              .getResource("Icon.png")));
    }
    catch (Exception e) {
    }
   
    this.frame.addWindowListener(WindowExitListener.getInstance());
    this.frame.setResizable(false); // non resizable frame
    this.frame.setIgnoreRepaint(true); // turn off all paint events
    // since we doing active rendering
    this.frame.setLayout(null);
    this.frame.setUndecorated(true); // no menu bar, borders, etc
    this.frame.dispose();
   
    // enter fullscreen exclusive mode
    JOGLFullScreenMode.DEVICE.setFullScreenWindow(this.frame);
   
    // check whether changing display mode is supported or not
    if (!JOGLFullScreenMode.DEVICE.isDisplayChangeSupported()) {
      JOGLFullScreenMode.DEVICE.setFullScreenWindow(null);
      this.frame.dispose();
      throw new RuntimeException("Changing Display Mode is not supported");
    }
   
    // find the best display mode
    DisplayMode bestDisplay = this.getBestDisplay(this.size);
    if (bestDisplay == null) {
      JOGLFullScreenMode.DEVICE.setFullScreenWindow(null);
      this.frame.dispose();
      throw new RuntimeException("Changing Display Mode to "
              + this.size.width + "x" + this.size.height
              + " is not supported");
    }
   
    // change screen display mode
    JOGLFullScreenMode.DEVICE.setDisplayMode(bestDisplay);
   
    // finish setup fullscreen mode
   
    // time to create OpenGL canvas
    // create the JOGL event listener and renderer
    this.renderer = new JOGLRenderer(vsync);
   
    this.canvas = GLDrawableFactory.getFactory().createGLCanvas(
            new GLCapabilities());
    this.canvas.addGLEventListener(this.renderer);
    this.canvas.setNoAutoRedrawMode(true);
   
    this.canvas.setFocusable(true);
    this.canvas.setSize(this.size);
   
    // add to the frame
    this.frame.add(this.canvas);
   
    try {
      Thread.sleep(200L);
    }
    catch (InterruptedException e) {
    }
   
    this.canvas.setRenderingThread(Thread.currentThread());
    this.canvas.display();
   
    try {
      Thread.sleep(500L);
    }
    catch (InterruptedException e) {
    }
  }
 
  /** ************************************************************************* */
  /** ************************ GRAPHICS FUNCTION ****************************** */
  /** ************************************************************************* */
 
  /**
   * <i>Please refer to super class method documentation.</i>
   */
  public Graphics2D getBackBuffer() {
    return this.renderer.getRenderer();
  }
 
  /**
   * <i>Please refer to super class method documentation.</i>
   */
  public boolean flip() {
    this.canvas.display();
   
    return true;
  }
 
  /** ************************************************************************* */
  /** ******************* DISPOSING GRAPHICS ENGINE *************************** */
  /** ************************************************************************* */
 
  /**
   * <i>Please refer to super class method documentation.</i>
   */
  public void cleanup() {
    try {
      Thread.sleep(500L);
    }
    catch (InterruptedException e) {
    }
   
    try {
      // exit fullscreen mode
      // device.setFullScreenWindow(null);
     
      Thread.sleep(200L);
     
      // dispose the frame
      if (this.frame != null) {
        this.frame.dispose();
      }
    }
    catch (Exception e) {
      System.err.println("ERROR: Shutting down graphics context " + e);
      System.exit(-1);
    }
  }
 
  /** ************************************************************************* */
  /** *************************** PROPERTIES ********************************** */
  /** ************************************************************************* */
 
  /**
   * <i>Please refer to super class method documentation.</i>
   */
  public Dimension getSize() {
    return this.size;
  }
 
  /**
   * <i>Please refer to super class method documentation.</i>
   */
  public Component getComponent() {
    return this.canvas;
  }
 
  /**
   * Returns the top-level frame of this graphics engine.
   */
  public Frame getFrame() {
    return this.frame;
  }
 
  /**
   * <i>Please refer to super class method documentation.</i>
   */
  public String getGraphicsDescription() {
    return "JOGL FullScreen Mode [" + this.getSize().width + "x"
            + this.getSize().height + "]"
            + ((this.isVSync()) ? " with VSync" : "");
  }
 
  /**
   * <i>Please refer to super class method documentation.</i>
   */
  public void setWindowTitle(String st) {
    this.frame.setTitle(st);
  }
 
  /**
   * <i>Please refer to super class method documentation.</i>
   */
  public String getWindowTitle() {
    return this.frame.getTitle();
  }
 
  /**
   * <i>Please refer to super class method documentation.</i>
   */
  public void setWindowIcon(Image icon) {
    try {
      this.frame.setIconImage(icon);
    }
    catch (Exception e) {
    }
  }
 
  /**
   * <i>Please refer to super class method documentation.</i>
   */
  public Image getWindowIcon() {
    return this.frame.getIconImage();
  }
 
  /**
   * Returns whether this graphics engine is vsync to display refresh rate or
   * not.
   */
  public boolean isVSync() {
    return (this.renderer != null) ? this.renderer.isVSync() : false;
  }
 
  /**
   * Returns JOGL event listener and renderer.
   */
  public JOGLRenderer getRenderer() {
    return this.renderer;
  }
 
  /** ************************************************************************* */
  /** ********************* FIND THE BEST DISPLAY MODE ************************ */
  /** ************************************************************************* */
 
  private DisplayMode getBestDisplay(Dimension size) {
    // get display mode for width x height x 32 with the optimum HZ
    DisplayMode mode[] = JOGLFullScreenMode.DEVICE.getDisplayModes();
   
    ArrayList modeList = new ArrayList();
    for (int i = 0; i < mode.length; i++) {
      if (mode[i].getWidth() == size.width
              && mode[i].getHeight() == size.height) {
        modeList.add(mode[i]);
      }
    }
   
    if (modeList.size() == 0) {
      // request display mode for 'size' is not found!
      return null;
    }
   
    DisplayMode[] match = (DisplayMode[]) modeList
            .toArray(new DisplayMode[0]);
    Arrays.sort(match, this);
   
    return match[0];
  }
 
  /**
   * Sorts display mode, display mode in the first stack will be used by the
   * game. The <code>o1</code> and <code>o2</code> are instance of
   * java.awt.DisplayMode.
   * <p>
   *
   * In this comparator, the first stack (the one that the game will use)
   * would be display mode that has the biggest bits per pixel (bpp) and has
   * the biggest but limited to 75Hz frequency (refresh rate).
   */
  public int compare(Object o1, Object o2) {
    DisplayMode mode1 = (DisplayMode) o1;
    DisplayMode mode2 = (DisplayMode) o2;
   
    int removed1 = (mode1.getRefreshRate() > 75) ? 5000 * mode1
            .getRefreshRate() : 0;
    int removed2 = (mode2.getRefreshRate() > 75) ? 5000 * mode2
            .getRefreshRate() : 0;
   
    return ((mode2.getBitDepth() - mode1.getBitDepth()) * 1000)
            + (mode2.getRefreshRate() - mode1.getRefreshRate())
            - (removed2 - removed1);
  }
 
}
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